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Draft:Fireteam Operations Course

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[hr][table][tr][th][b][size=4]Course: [/size][/b][/th][th][size=4][font=tahoma, helvetica, arial, sans-serif][b]Fireteam Operations Course[/b][/font][/size][/th][/tr] [tr][td][b][size=4]Date: [/size][/b][/td][td][size=4]YYYY-MM-DD[/size][/td][/tr] [tr][td][b][size=4]Time: [/size][/b][/td][td][size=4]HHMMz[/size][/td][/tr] [tr][td][b][size=4]Prerequisites: [/size][/b][/td][td][font=tahoma, helvetica, arial, sans-serif][url=http://www.unitedoperations.net/wiki/Getting_Started_Guide_(Arma_3)#Addon_Synchronization_-_ArmA3Sync]Properly installed & Synchronized addons[/url][/font] [font=tahoma, helvetica, arial, sans-serif]UOTC Familiarization Course[/font][/td][/tr] [tr][td][b][size=4]Maximum Participants: [/size][/b][/td][td][size=4][b]MIN. 3 sign ups required! 4 and 8 participant packs only[/b] & max. 8 Participants in whole[/size][/td][/tr][/table][hr][table] [tr][td][b]What: [/b][/td][td]The UOTC Fireteam Operations Course is designed as a direct follow up to the Familiarization Course. FTOPS teaches the WHY, WHEN and HOW aspects of the following content: Buddy Team, Fireteam Formations, Cover and Concealment, Terrain usage, reactions to halt, contact and casualties, locating and reporting the enemy, grenade drills, fire and maneuver, basic urban movement and structure clearing.[/td][/tr] [tr][td][b]Why: [/b][/td][td][font=tahoma, helvetica, arial, sans-serif]To introduce Fireteam Members to advanced topics of infantry warfare and prepare interested players for the Fireteam Leadership Course.[/font][/td][/tr] [tr][td][b]Where: [/b][/td][td]Training Server (SRV2) & Teamspeak.[/td][/tr] [tr][td][b]Remarks: [/b][/td][td]1) Ignoring the prerequisites or semi-passive activity can lead to [b][i]instantaneous exclusion[/i][/b] from the course by the Chief Instructor[/td][/tr] [tr][td][b]Sign-Up: [/b][/td][td]Nickname (ingame/ts) example (Lt_Foobar/LtFoobar)[/td][/tr][/table][hr][b]Attendees (0/8):[/b]


Lesson Plan

Using this document:

Instructor’s actions. This is what the instructor will do with the participants.
Course content. Designed to be covered but not read verbatim.
“Quotes or orders as examples.” Modify as needed.
Remarks or main teaching points - to be considered by instructors but not read aloud.

Course Prerequisites

This course requires:

  • UOTC Familiarization Course


Introduction of instructor and assistants;
Introduce yourself and your helpers

Behaviour Rules

Quickly outline behavioural standards participants are expected to abide by during the course.
On Going AFK:

  • Announce in Side Chat and go AFK/COME BACK w/o verbal interruption.
  • When AFK for more than 10 Minutes, you are required to retake the course to have the course acknowledged as a prerequisite.

On Needing to Leave:

  • Announce in Side Chat and go leave w/o verbal interruption.
  • Sign Up for a follow up course, we would love to see you again.

On Having an Urgent Question:

  • Is the question necessary right now? (Worth to interrupt)
  • Can the question wait until the end of the course or the current section?
  • Write in side chat: "Question" (The instructor will react as he sees fit)


Quickly outline the contents of the course for the participants.

Course Start

Depending on if you have a minimum of 3, 4 or 8 participants the chief instructor will act as FTL(3) or SL(4/8)
Do not forget that this course does NOT provide technical support. There is no time reserved.

Remark: The first nine sections are theoretical instruction and take place in the classroom at spawn. These Sections are marked with 'CR' in the lesson plan.

CR - The Buddy Team

Alt text
Slide A2 - Board 1

The Buddy Team system is one of the most proven in infantry warfare and can be found in many adaptations across the globe.
UOTC refers to the Buddy Team as a two man combination of specific Fireteam Roles based on the US Army example.
In a standard US Fireteam we have two distinct types of Buddy Teams: a support team and a maneuver team.
In battle both members of a Buddy Team are required to work together like clockwork, may it be in movement, procedures, formations or buddy care.
If possible both members of a team and both single teams stay within shouting range of each other. If you are distanced more than that, something went wrong.
The default movement technique of the the Buddy Team is: Buddy Team Fire and Movement in which member A covers member B's actions with ot without fire.

The Support Team

Alt text
Slide A3 - Board 1

... Is a combination of the Fireteam Leader and the Automatic Rifleman/LMG Gunner designed to function as the base of fire in the Fireteam.
The Fireteam Leaders job in the Support Team is to organize his Fireteams Fires and Maneuvers in controlled Retreat or Advance and designate priority targets to his Buddy the AR.
The Automatic Riflemans/LMG Gunners job in the Support Team is to, if possible continuously, suppress enemy infantry and hinder them from leaving their position.
The Support Team may only maneuver if absolutely necessary and under no curcumstances when the Maneuver Team is performing Buddy Team Movement actions.
The Support Team is lead by the Fireteam's FTL.

The Manuever Team

... Is a combination of the Grenadier and the Rifleman designed to function as the part of a Fireteam that flanks, destroys and, once fires are shifted, moves through an enemy position fixed by the Support Team.
The Jobs of Grenadier and Rifleman in the Manuever Team are pretty similar:
1:Find the Enemy,
2:On order - flank the enemy,
3:On flank - destroy by grenades and indirect,
4:Once destroyed - Push through,
5:Once through - Regroup.
The Support Team is lead by the Fireteam's Grenadier.

CR - Fireteam Fire Control Response

Slide A2 - Board 1

CR - Cover and Concealment

Cover and concealment are two concepts that are key to how infantry fights and moves on the battlefield. Understanding what they are, and how they are represented in game will give your fire team and advantage in combat.


Cover is any piece of terrain or object that will stop enemy fire.

Boulders, sandbags, concrete, and thick metal are all examples of cover typically effective against small arms fire.

As the potency of the enemy's weapons increases, so must the resistance of your cover. A sandbag wall that is sufficient against rifle fire may not be against heavy machine gun fire.


Concealment is any piece of terrain, object, or technique which reduces the ability of the enemy to observe your team.

ArmA is restricted to the limitations of its game engine, some concealment that seems logical and effective in reality, may not translate well in game.

The "clutter" layer does not render past more than a few hundred meters, and while you may not be able to see out of it when prone, the enemy will have no trouble seeing you. Always assume that clutter will not conceal you unless within extreme proximity to the enemy.

Good examples of in-game concealment are actual bush or plant objects (i.e. that you can collide with as a player).

These do not completely de-render at distance, but they do reduce in level-of-detail (LOD) at range, and may become less effective if the enemy has magnified optics.

Another key concept is your outline or silhouette. When scanning for the enemy, the first irregularity they are likely to notice is a break in the natural silhouette of the terrain, especially on hills or ridge-lines with a bright sky behind it.

If you must occupy a position like this, try to place a rock, bush, or other object behind or in front of you in order to blend in with the natural terrain.

Cover and Concealment

The combination of these two concepts forms the ideal position for infantry on the battlefield. Cover behind solid objects will reduce the effectiveness of enemy fire, and concealment in front and behind will hide your location.
Slide A2 - Board 1

CR - Basic Ranging Methods

Slide A2 - Board 1

CR - Grenade Drills (Out and Inbound)

Slide A2 - Board 1

CR - Movement in Narrow and Urban Areas

Slide A2 - Board 1

CR - Movement around Vehicles

Slide A2 - Board 1

CR - Reactions to Contact

Slide A2 - Board 1

CR - Reactions to Casualties

Slide A2 - Board 1

LF - Fireteam Formations

  1. Order each fireteam into a wedge formation. Ensure proper spacing (~10m) between members.
  2. Once at the edge of the forest, order the fireteams into a line formation, ensuring there isnt a significant gap between the two teams to ensure a proper sweep of the forested area.
  3. When the fireteams reach the draw, order the teams into a file formation, ensuring proper spacing.

LF - Locating and Reporting the Enemy

  1. Proceed to the left side of the draw and up to the spotting/reporting exercise area. Have the participants face south-east towards the valley.
  2. Discuss the three most important elements of a good contact report. Alert, Direction, and Description.Discuss various methods of direction (relation to direction of movement "Front Left!", cardinal direction "East!", or compass bearing "300 Degrees!").
  3. Have the participants call out reports on the more obvious targets (BMP, Truck, Bunker).
  4. Stress the importance of using nearby objects to talk other team members onto the target, looking for objects that differentiate themselves from the surrounding terrain, such as a tall tree, road, or man-made object.
  5. Focus their attention on the troops in the field, ask them to count how many they can see. Then reveal them with the arrow action, and discuss how foliage, cover, background, and clutter all play a part in effective/ineffective camouflage.

LF - Pathfinding (FTL)

  1. Halt the fire teams and bring up the team leaders to the sign marked "Pathfinding". Inform them their teams are ordered to occupy the copse of trees on the other side of the fields.
  2. Ask them what route they would take in order to best reach that position.
  3. If necessary, inform them the line of foliage and low walls provides the maximum amount of cover and concealment. Order them to lead their team across the field using the proper formation.

LF - Reactions on Halt

  1. Once the team reaches the road, have the teams halt before crossing.
  2. Explain the concept of crossing a danger area, setting up two team members in concealment and/or provide near-side security to cover both directions down the road.
  3. The other two team members will cross, and take up similar positions covering the road on the opposite side.
  4. The remaining two members will cross the road, and the far-side security will rejoin them.
  5. Once in the copse of trees, explain the importance of all-around security when halted for extended periods of time. Have each member cover a cardinal direction (North, South, East, West). Stress that cover and concealment, and spacing be maximized to reduce the risk of multiple casualties from grenades.

LF - Fire and Maneuver (LMG)

  1. Proceed to the Fire and Maneuver range. Go over the concept of a support and maneuver element, and explain that a fireteam may at time be required to split into support and maneuver elements in order to successfully close with an enemy.
  2. Have the team leader identify who will be the maneuver element and who will be the support element.
  3. For this situation, the automatic rifleman and team leader are best suited to the support element, while the rifleman and grenadier are best suited to the maneuver element. The support element should take up a covered position with clear line of sight to the bunker, but with as much protection to their sides as possible.
  4. The team leader should dictate the approximate route the maneuver element will take to flank the enemy position. Once the team is briefed, the instructor calls the range live and raises the targets inside the bunker.
  5. The team leader will then take over and execute the assault on the bunker. Note how fast the maneuver element is moving in comparison with the ammunition being expended by the fire element. The team leader should suppress the bunker when the automatic rifleman needs to reload, maintaining suppression.
  6. When the maneuver element reaches grenade range of the bunker, they should employ grenades before moving in to assault the bunker and engage remaining targets with rifle fire. Once inside the bunker, they may disable the targets via action menu, signaling they have taken the position.
  7. As soon as the position is secured, the support element should move to rejoin and reinforce the maneuver element using the same route they employed in the assault. Critique any sustains/improves on the fire teams performance once they have regrouped.

LF - Indirect Fire on Targets in Cover (GRN)

  1. Proceed to the construction building that houses the grenadier range. Explain the role of the grenadier and what types of targets his weapon is well-suited to engage.
  2. Direct the student's attention towards the trench in front of the orchard. Discuss how the grenadier's 40mm grenades can engage targets that direct rifle fire cannot.
  3. Inform the team leader to spread their team out in the building, face towards the trench, and prepare to engage.
  4. Explain that suppressing the trench with rifle fire can allow the grenadier to take well-aimed shots.
  5. Once ready, call the range live and activate the targets in the trench.
  6. While the rest of the team suppresses the trench with fire, the grenadier should bracket the trench with grenades until they directly hit inside the trench.
  7. Once a grenade explodes inside the trench, the instructor will deactivate the targets, and the team leader will call for the team to cease fire.

LF - Engaging Medium and Light Armoured Vehicles (RMAT)

LF - Grenade Drills

Alt text
Slide 1 - Board 2

LF - Clearing a Structure (FT/SQD)

Slide 1 - Board 3

Follow Up

  • Forums Post with names of successful attendees and people who have to reattend.
  • Change Sign Up Thread Title to [COMPLETED].
  • Lock the Sign Up Thread / Send UOTC Officers a message to lock the Sign Up Thread.
  • Ask for positive feedback or compliments to be posted in the UOTC feedback thread (with link) Emphasize that all criticism or suggestions for improvement should be posted as a PM reply.