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Fire Team Practical 1 Lesson Plan

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Revised 9 Feb 2014

Legend for using this lesson plan

  • Time (displayed in seconds or minutes)
  • Description (explanation of the content)
  • Actions (describes actions that are to be undertaken during the course)
  • Read (these items are to be read by the instructor)
  • Aids (represents lesson aids like videos, diagrams, figures, illustrations etc)
  • Teaching points (specific points to supervise, goals and sub goals)

Review

Watch videos and Review reference material. Participants must understand:

  1. ACE, ACRE and ARMA functions (Famil course)
  2. Structure of infantry groups (Figure)
  3. Role of a Fireteam and Composition. (Video or diagram)
  4. Formations. (Video or figures)
    • File
    • Line
    • Wedge
    • Staggered Column
    • Echelon
  5. Calling Contacts (Video and Figure)
  6. Reaction to Effective Enemy Fire (Video)
  7. Rates of fire (Figure)
  8. Compass Directions (Figure)

Environment

Need to be in the UOTC Training Infantry mission (Chernarus) on Training 1 server. Require 2 instructors per Squad or 1 instructor per Fireteam. The instructor can be part of the Fireteam.

Instructor Familiarity

  • Spawn Opfor AI units.
  • Freeze animation of AI.
  • Issue movement commands.
  • Set units to Hold Fire – Defend only.
  • Set units to Never Fire.

Course Layout

Introduction:
Instructor reads:   (55 sec)


Phase 1: Orbat:

Instructor reads: (1 min)

Orbat Exersize: ( 2 min)


Phase 2: Orders

Instructor Reads:  (1 min)


Phase 3: Formations Instructor reads: (15 sec)

Exercise one:  

Step 1) (3 min)

Step 2) (10 min)


Phase 4: Communicating Contacts

Instructor Reads:  (3 min – pause between points)

Exercise 4-1  (5 Min)  

Exercise 4-2  (10 Min)

Exersise 4-3 (5 Min)

Prep for Phase 5 (2 min)


Phase 5: Actions On Instructor reads: (2 min)

Exercise 5.1  Reaction to Effective Enemy Fire: (15 min)

5.1a  REEF (Never fire AI) Walk Through

5.1.b  REEF with Live Fire

5.2  Check ammo  and resupply (3 min)  OPTIONAL*

5.3 Contact with moving AI. (20min)


6.0 Summary:

Instructor reads: (70 sec)

Course Content

Instructor Notes

DO NOT READ ALOUD

  • Use direct speak (Stay off the radio ESPECIALLY for instructing)

This session is part one of three sessions of basic Fireteam practical training.

Purpose of this training is only to allow players an opportunity for practice of very basic squad Fireteam movements using standardized procedures and commands. It is not to create a Fireteam member.

The primary focus is to instill some retention of the material that players will use after the training on the primary. This training does not replace other lecture demonstration type training (Familiarization Training) or Advanced Training (FTL Operations, Squad Leaders Course). But it is to compliment and add to basic infantry training to allow players supervised practical application of some very simple basic skills.

The time should be limited to 1 hour to allow ample time for additional training in game on the primary.

The concept of tactics is not introduced during this course. This is deliberate to encourage participants to focus fully on clear communication and a few key team battle drills. After this type practical training the participants will be ready for tactical training like “Fire Team Operations Practice”. Without these basic skills players often flounder with tactics because they lack the foundation skills to operate as a team.

Introduction

Instructor reads: (55 sec)

WELCOME: Welcome to the Fireteam Practice part 1. I am ____________ your instructor. The assistants are _____________ and ____________________

The FTP1 is designed to teach you some standard terms and drills on how to work in a Fireteam. These drills are not the only way to game but they are the standard by which UO trains. BUT if we use common terms and movements as a foundation for our teamwork we will be faster and more effective. We will spend less time trying to communicate and more time using unified tactics.

Today you will learn: How to confirm the Orbat or Team Structure How to issue an order How to move between formations How to call contacts How to react to effective enemy fire

This session is very practical and as such we will be learning by doing. Please try to execute the instruction as we give them and things should become clear as we progress.

The session is 90 minutes long. There are no breaks.


Phase 1: Orbat

Instructor Reads: (1 min)

Orbat the team as an example “Cunnah, Enex and Furie, you are in Bravo, I am Jimbo your T, we are on SR channel 1”.

“It is very important to explain the Orbat. If offers the leader an opportunity to introduce himself and ensure that all members of the team are aware of their group, their position and their call sign. It is also an excellent time to remind the members of their radio channel.

To clarify the Orbat use the following: State all the members the group, the name of the group and then introduce yourself as the leader, provide the call sign and the SR radio channel.

Always use the callsigns from the comsig card if available. The com sig card may be available in the notes on the map screen.


Always say the members of the group first and say your own name as the FTL.


Always use direct speak when explaining the Orbat.

Orbat Exercise

Step 1) FTL Orbat (2 minutes)

By example Orbat the fireteam. Assign a FTL and order him to Orbat his fireteam. Give him 30 seconds

Teaching Points Ensure he says: The name of everyone else first His own name and he is fireteam leader The name of the group (Alpha, Bravo) Ensure he assigns the AR and Gren ( the RM is implied by omission) Do not allow them to elaborate (explain about buddy teams or formations) Correct errors immediately


Phase 2: Orders

Instructor reads: (1 min)

ORDERS

“Each member of the FT must be able to issue orders. Orders should be issued quickly and effectively: Keep it simple and short.

Use Direct speak and avoid using the radio.

There are 3 parts to an order. The Cautionary - this is the alert that describes who you are talking to. Referred to as the group or unit. A Group can be as small as one person. The Body (or Message) – The details of the order. We will use Common Terms like “Will Move. Southwest File,” and add simple details like “Sprint North 100 to Rock wall”. The Trigger – the group will execute the order when the trigger is called.” The most common trigger words are “MOVE” “HALT” “ and “FIRE”.

Example: “First Squad …. Will Move East In File …. MOVE!” “First Squad (the group) is to move to the east in a File formation. They begin moving when they hear the word MOVE! Speak with certainty! Be brief. Be clear. Break up the order into small parts and leave pauses between the parts to allow each member of the team to repeat each part of the order as it is spoken”


Phase 3: Formations

Instructor reads: (15 sec) “You are expected to know the formations and their uses. You will learn how to move between formations: Today we will practice the basic formations of:

File Line Wedge Staggered Column Echelon.

Exercise One

Step 1) Instructor movement (3 minutes) Provide Orbat and Practice moving in formations. Instructor leads and the fire team follows. Explain that the team is to imagine the instructor is the voice of the FTL. Give at least 8 commands to the team (more if the team is not responding quickly and effortlessly).

Teaching Points Move slowly Be very brief (Ex: Alpha ..West,File ...MOVE!) not (Alpha ... Will Move West in File Formation … MOVE?”) Ensure echoing and Echos must be on direct speak. Correct errors immediately


Step 2) FTL Movement 10 minutes Allow the FT leader to issue orders let the current FTL drive the fireteam

Teaching Points Move slowly Ensure TLs use short commands separated with pauses Ensure echoing Correct errors immediately If FTL is hesitating or struggling: Provide direction so he doesn’t have to decide WHAT to do but can focus on issuing the order.


Repeat Step 2) until all the members have been an FTL.

Teaching Points Move slowly Ensure TLs use short commands separated with pauses Ensure echoing Begin using short AARs to correct errors avoid immediate correction


Instructors notes: DO NOT READ ALOUD Use direct speak (Stay off the radio ESPECIALLY for instructing) It is important to pick a suitable spot on the map to position the participants on terrain that is suitable for maximum visibility with cover. Look for concave slope, away from buildings and ensure that the foliage does not impede view. Be aware BlueFor AI may be moving within sight for proportion and range estimation. Advise participants.

Phase 4: Communicating Contacts (the “Contact Call”)

Instructor Reads: (3 min – pause between points) The “Contact Call”. When you are engaged, the first thing spoken to your squad will be "CONTACT". This initial warning allows everyone to know they are being engaged and the team can then react. It is important to say a direction after the proword "CONTACT".

"CONTACT LEFT" "CONTACT RIGHT" "CONTACT FRONT" "CONTACT REAR"

Often it may not be clear which direction is front.   For this reason it is usually better to call out a contact by compass direction.

“CONTACT SOUTH” “CONTACT NORTHWEST” The direction allows for your squad to react to the direction of fire. Following the initial "CONTACT and DIRECTION" you will follow-up with specifics. The order for this information is: "CONTACT; DIRECTION; DISTANCE; DESCRIPTION".

DDD – Direction , Distance and Description

DIRECTION is best provided in compass directions or with front, left, right or rear only when the leader has specified which direction is front. Avoid using bearings, mils or azimuths. Azimuths are always provided in 3 single digits. Example Three Zero Zero NOT Three hundred

DISTANCE "FAR": More than 600m away. "MID": Between 200m and 600m. "NEAR": Less than 200m. “CLOSE”. Less than 50m You can also use the distance in meters rounded to the nearest 100 or 50 (Example: Three Hundred Fifty refers to 350m).

DESCRIPTION The Type of Target is self-explanatory. Simplify your description of the enemy and estimate the size of enemy group. Describe the location in reference to the terrain features. Each member must ECHO & ensure his buddy sees it. Use your role not your name. The initial contact can be called by any team member on the short range radio. All echoes of the contact MUST be done on direct speak. Everyone should echo to communicate they have seen or not seen the contact with “Group Contact Seen” or “Group Contact NOT seen”.

The Grenadier must echo for his buddy team and advise the FTL. The FTL must ensure everyone sees the contact.

COMMUNICATE TO C.O. NOTE: The SL or 2IC must give a contact report to command. For the purpose of this exercise the instructors will address this duty.�Phase 4: Communicating Contacts (‘Cont’)

Exercise 4-1 (5 Min)

Spawn static or moving never fire AI and instructor can call contact. Then each players calls at least one out. Other players echo

Teaching Points Move slowly Correct errors immediately (Use DDD each initial contact time , MUST call direction) Ensure contact report confirmed [members identify themselves and yell “NOT SEEN” or “SEEN”]


Exercise 4-2 (10 Min)

Spawn moving contacts and all players call it out. Destroy contacts when all of team sees contacts

Teaching Points Move slowly Correct errors immediately (Use DDD each initial contact time , MUST call direction) Advise FTL he must know who in the team sees the contact Ensure contact report confirmed [members identify themselves and yell “NOT SEEN” or “SEEN”] Ask FTL who in the team sees the contact


Exercise 4-3 (5 Min)

Instructor Reads

Fire command: The proper fire command is “Group Fire! Fire! Fire!” Ex: “ALPHA.. FIRE FIRE FIRE”. It must be echoed.

Advise Fireteam they are weapons green and must shoot enemy immediately

Spawn moving Hold fire AI and ensure fire is immediate.

Teaching Points Ensure fire is immediate and contacts are called simultaneously. Correct errors immediately (Use DDD each initial contact time , MUST call direction) Advise FTL he must know who in the team sees the contact Ensure contact report confirmed [members identify themselves and yell “NOT SEEN” or “SEEN”] Ask FTL who in the team sees the contact


End of Phase 4 (2min)

Preparation for Phase 5

teleport to sign Assign FTL Order FTL to Orbat his team and kit out in respective rolls, report back when done - provide time of 20sec.

Phase 5: Actions On

Instructor reads:(2 min)

“Reaction to effective enemy fire” REEF

“Actions On is best defined as the initial reaction to effective enemy fire for the Fireteam. These are completely situational dependent however as a standard the goal will be to effect a Line formation towards the enemy. Following that, it is at the Fireteam Leader’s discretion as to what weapons systems to employ while engaging the enemy.


D.D.O.R.R.

Dash – Sprint for cover – you should always be looking for the best cover that you can use when fired upon. Call contact and direction at the same time.. Down – after the short dash go prone – preferably behind cover or concealment. If there is no cover prepare to go prone, and roll after the dash. ROUGHLY form line facing the threat. Spacing, cover and concealment trumps tidy formations. Observe – Look for the enemy, locate the contact and assess the threat. Report - Call out the Contact - DDD with focus on description of the type of enemy and the location. Return Fire – Destroy or suppress the enemy.

*Double tap – If you have weapon raised ready to fire/ Are weapons green/You can initially fire 2 shots at the enemy, or in the direction of the enemy, or at a suspected enemy position. If you have absolutely no clue where the enemy is - JUST Dash Don’t worry about the double tap

If the enemy is in an elevated position and your team has no cover close, the leader may command the team to move quickly to the nearest cover. This may involve running in the open but is preferable to remaining stationary in the open under fire from above.


Exercise 5.1 Reaction to Effective Enemy Fire: (15 min)

5.1a REEF (Never fire AI) Walk Through OPTIONAL

The instructor will initiate movement. Spawn contact. (Never fire AI) OPTIONAL freeze AI movement. Call contact and ensure that the call is echoed. Ensure that the team moves into a line formation facing the enemy.

Teaching Points Move slowly Instructor can help call out contacts Ensure contact call is correct and confirmed [members identify themselves and yell “NOT SEEN” or “SEEN”]

  • Don’t worry about perfect cover or concealment, that will come later.
  • Don’t worry about speed. Focus on correct movement.

Use correct orders and form line facing enemy. (rough line is good) Correct errors immediately (MUST USE DDD each time)


5.1.b REEF with Live Fire AI

Instruct that live fire is to be used to kill the AI Spawn a live fire AI. Order the team to begin moving, weapons green, and react when the initial contact is called.

Teaching Points Ensure contact call includes a direction first. Distance and description good too. Ensure contact calls are repeated or members identify themselves and yell NOT SEEN or SEEN.

  • Don’t worry about perfect cover or concealment, that will come later.
  • Don’t worry about speed. Focus on correct movement.

Do not correct immediately Provide feedback as quick AAR

Repeat 5.1.b until everyone has called the initial contact with live fire.

Repeat 5.2



5.2 Check ammo and resupply (3 min) OPTIONAL*

Instruct lead FTL to resupply. Think ahead so ammo supply is handy. Spawn ammo box.

Teaching Points Ensure FTLs address security- watch sectors Encourage using buddy teams – one kits and one covers

  • Only complete this phase is the team is well ahead of schedule.


5.3 Contact with moving AI. (20min)

Spawn ammo box. Assign FTL and order him to Orbat team and resupply Provide the team with orders: Create markers on map for small FTX

Istructor reads: Situation: One squad (name of FT) will continue with training to practice material taught. Mission: Will patrol to (instructor will provide destination) and destroy all enemy discovered. Execution: FT will use proper orders and will change formations frequently. the primary objective is to call contacts. You are weapons green. Destroy the enemy. C&C: The FT will switch FTLs when instructed. Command is 1’6. Time: 10 min allowed for the exersize. Move when ready


5.3.a Passive AI

Instructor will spawn passive hold fire enemy AI as soon as patrol has begun. These enemy move limited safe but do not fire.

Teaching Points Provide correction as fast AAR (10 sec max) after contacts destroyed. Ensure echoing during movement Ensure each member is calling contacts either by SEEN or by NOT SEEN Spawn AI in locations to minimize walking and maximize shooting. FOR ADVANCED TEAM ONLY Watch for immediate double tap and seeking cover. Ensure team is checking rear and sides. One member assigned rear. Flanks check respective sides.

5.3.b Live fire AI

ADVISE players they are weapons GREEN shoot enemy on sight and call contacts at same time. Advise it is encouraged to use 343 for initial contact only and use direct speak for echo. Instructor will spawn enemy as soon as patrol has begun. These enemy will engage the fireteam.

Teaching Points

  • Aim to allow each member to act as a FTL (As time permits).
  • When the enemy team is destroyed the instructor will complete a SHORT AAR (15 Sec MAX). Alternatively the instructor may wait till several AI teams are destroyed.
  • Ensure echoing during movement
  • Ensure each member is calling contacts either by echo or by NOT SEEN
  • DO NOT ADDRESS TACTICAL ERRORS it is beyond the scope of this course.

FOR ADVANCED TEAM ONLY

  • Watch for immediate double tap and seeking cover.
  • Ensure team is checking rear and sides. One member assigned rear. Flanks check respective sides.

Continue until each member has been FTL. OPTION Use aggressive Fire-at-Will AI for challenge as situation dictates. Resupply as required.

Phase 6: Summary

Instructor reads: (70 sec) This concludes part one of the Fireteam practical training for today. It is designed to be repeated. Thanks for attending. Please attend it again

Today you learned how to:

  1. To Confirm or Establish an Orbat
  2. Issue an order
  3. Move between formations
  4. Call contacts
  5. React to effective enemy fire

You will now be slightly more effective as a single part of a fighting team. If you continue to practice what you have learned you may become part of a Fireteam that is able to move and react quickly as a single force. These are the first building blocks of solid co-operative gameplay. There are 2 more sessions that follow this one, you are welcome to attend them in sequence. Each session builds off the skills learned in the previous session so it is best to attend them in order.

You are now encouraged to immediately move up the primary and continue to practice these skills in game. Please ask politely if you can be permitted to remain as a team. Explain that you have just completed some practical training and wish to continue today.

Remember: DON’T Use the radio unless you are calling an initial contact report. And always use Direction Distance and Description.

Instructor notes: DO NOT READ ALOUD

At this point if any of the instructors are able to join the participants on the primary they should do so. But refrain from providing excessive direction on the primary. Allow them to make mistakes and address through short AARs unless the participants ask for immediate direction or information.

Teaching Points while on the Primary Server after this training. Instructors are encouraged to limit their feedback to: Establishing the Orbat How to issue an order How to move between formations How to call contacts [USE DDD] How to react to effective enemy fire Use direct speak (Stay off the radio ESPECIALLY for instructing). Use the radio for the initial contact call only.

Allow the players time to digest and process what they have learned. Too much information and feedback may result in less retention.