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Fire Team Practical 2 Lesson Plan

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Legend for using this lesson plan

  • Time (displayed in seconds or minutes)
  • Description (explanation of the content)
  • Actions (describes actions that are to be undertaken during the course)
  • Read (these items are to be read by the instructor)
  • Aids (represents lesson aids like videos, diagrams, figures, illustrations etc)
  • Teaching points (specific points to supervise, goals and sub goals)

Review: Review reference material (Watch videos if available).

Prerequisites:

All Participants MUST:

  1. Have taken the Fireteam Practical One (FTP1)
  2. Understand:


Environment: Need to be in the UOTC FTP mission (Chernarus) on Training 1 server. Require 2 instructors per Squad or 1 instructor per Fireteam. The instructor can be part of the Fireteam.

Instructors must be familiar with the Instructors panel sufficient to be able to:

  • Spawn Opfor AI units.
  • Freeze animation of AI.
  • Issue movement commands.
  • Set units to Hold Fire – Defend only.
  • Set units to Never Fire.


Time considerations:

Content may require modifications during the session to ensure it is not overly long. Ensure that the session does run over 2 hours. The phases are arranged in priority. Complete the phases in order and end the session no later than 2 hrs. Omit the last phases if the session will last more that 2 hours.

This session is designed for 80 minutes with 10 minutes spare. It can be completed in 90 minutes. Two hours (120 minutes is the maximum). Do not hurry but stay on topic and allow participants to learn by doing. Don’t try to teach by “ Talking it into them”.

It is preferable to complete the session in 1 hour (or less) and then move to the primary for additional practice.



Contents

Summary

   

Instructor reads: (70 sec)

Instructors notes: DO NOT READ ALOUD Use direct speak (Stay off the radio ESPECIALLY for instructing)

This session is part two of three sessions of basic Fireteam practical training. Purpose of this training is only to allow players an opportunity for practice of very basic squad Fireteam movements using standardized procedures and commands. It is not to create a Fireteam member. The primary focus is to instill some retention of the material that players will use after the training on the primary. This training does not replace other lecture demonstration type training (Familiarization Training) or Advanced Training (Fireteam Operations, Squad Operations or Squad Leaders Course). But it is to compliment and add to basic infantry training to allow players supervised practical application of some very simple basic skills. Land Navigation and Basic Radio Communications will enhance this practical training. The time should be limited to 1.5 hours to allow ample time for additional training in game on the primary.

The concept of tactics is not introduced during this course. This is deliberate to encourage participants to focus fully on clear communication and a few key team battle drills. After this type practical training the participants will be ready for tactical training like “Fire Team Operations Practice”. Without these basic skills players often flounder with tactics because they lack the foundation skills to operate as a team.      

Introduction

   

Instructor reads: (45 sec)

    WELCOME: Welcome to the Fireteam Practice part 2. I am ____________ your instructor. The assistants are _____________ and ____________________

The FTP2 will teach you some standard terms and drills on how a Fireteam works. Using common terms and movements is the foundation for faster and more effective teamwork. We can spend less time trying to communicate and more time learning unified tactics.

Time permitting you will learn:

  1. Sprinting, Bounding and Rushing,
  2. Bounding Overwatch
  3. Breaking contact
  4. Peeling,
  5. All round defense.
  6. Buddy aid

This session is very practical and as we will be learning by doing.

The session is 90 minutes long. There are no breaks.  

Preliminary

   

Exercise Preliminary: Traveling Overwatch w/ Instructor (4 min)

     

Orbat the team.

Fireteam Version

Order group to move ...weapons red

“Bravo … Weapons RED … Move Southwest Wedge… MOVE!”

Move “Buddy One” behind “Buddy Two”.

“Buddy Two … Follow Buddy One … 10 meter spacing… MOVE”.

Explain that the formation they are using is a staggered column. and they are moving in traveling overwatch.

Instructor reads: (30 sec)

For today, the staggered column is the simplest form of traveling overwatch. Usually traveling overwatch is done at the squad level. If we were traveling as a squad the fire teams will use wedge formations with one fireteam following the other at about 20-40 meter interval. The standard formation for moving any lengthy distance or quickly will be a file. It is fast and easy to manage. When contact is likely the fireteam may move in wedge or staggered column

OPTIONAL: Spawn a Bluefor AI Fireteam and have them move in a direction;


OPTIONAL: Use the AI as an aid to move with.    

Squad Version

     
NOTE: if numbers permit use a squad for this exersize:

Order group to move ...weapons red

“One Squad … Weapons RED … Move Southwest, Squad Column…Alpha on Point ... MOVE!”

Explain that the formation they are using is a staggered column. and they are moving in traveling overwatch.

Instructor reads: (15 sec)

Squad One Listen up. This formation is Squad Column. We are moving in traveling overwatch. If we encounter contact front the lead team can form a base of fire and the trailing team is free to maneuver. The standard formation for moving any lengthy distance or moving quickly will be a file. It is fast and easy to manage. Easier to turn the group and faster to move.

Phase 1: Sprinting

Halt the team. Preferably at an open area with cover on the far side.      

Instructor reads: (50 sec)

     

SPRINTING and BOUNDING Movement without cover is dangerous. Crossing open areas is often done at a sprint. We will practice two methods. Sprinting and bounding. Sprinting is when the whole teams together. Bounding is when the lead team has a cover team.

For the sprinting the proword is Move! Move! Move!.

And example of a sprint to cover is: “Alpha …. Sprint West … to treeline … Move! Move! Move!.”

It is best to say direction before the the destination in the order.b We will practice sprinting first.      


Exercise 1a Sprint w/ Instructor (2 min)

  1. Form group on line
  2. “Bravo … Line! West! Prone! … MOVE”
  3. Advise you are the voice of the FTL …
  4. Order group to hold fire
  5. “Bravo ...Weapons RED”
  6. Order to sprint to cover.
  7. “Bravo … Will Sprint South to Treeline … Move! Move! Move!.”
  8. Repeat until successful


Teaching points:

  • Use the proper command “GROUP...Will Sprint (DIRECTION) … Destination … and TRIGGER. (The destination can be omitted)The trigger is Move! Move! Move!.
  • Movement should be unified.
  • Watch for communication.
  • Correct mistakes immediately or as quick AAR.

     

Exercise 1b Sprint w/ FTL (2 min)

  1. Advise the FTL to form line … then to sprint to the next cover
  2. Repeat until successful

Teaching points:.

  • Ensure proper commands are used “GROUP...Will Sprint (DIRECTION) … Destination … and TRIGGER. (The destination can be omitted)
  • The trigger is Move! Move! Move!.
  • Watch for communication.
  • Correct mistakes immediately or as quick AAR..

Phase 2: Bounding

Sprinting verses Bounding Instructor reads: (20 sec)

Fireteam Wording (Modify if using a squad**)

BOUNDING

When moving across the open it is best to have a support team covering. We will practice assault group bounding. The proword phrase is “Group Group Group”. This means buddy teams take turns moving in pairs. The lead element always moves first with the support element covering. After the command is issued the support element triggers the movement by announcing that his group is covering.

Short explanation example of this order for Bravo fireteam is:

  • Bravo FTL looks for cover that his team can see and issues a bound order.
  • Bravo Grenadier covers and confirms the RM is covering then says “Buddy 4 COVERING!”
  • The FTL begins to sprint to the cover and says “Buddy 3, MOVING!”
  • Buddy 4 watches for enemy.
  • Whenever possible the cover team maintains visual contact with the advance team.
  • When Buddy 3 gets to cover they announce “Buddy 3 covering”.
  • Buddy 4 says “Buddy 4 moving”andsprints up to Buddy 3.
  • FTLs may use 343s to communicate “covering” and “moving” as the situation dictates.

Exercise 2a Bound w/ Instructor (2 min)

  1. Form group on line
  2. “Bravo … Line! West! Prone! … MOVE”
  3. Advise you are the voice of the FTL
  4. Order group to hold fire
  5. “Bravo ...Weapons RED”
  6. Order to bound to cover.
  7. “Bravo … Will Bound South to Treeline … Group! Group! Group!”
  8. Repeat until successful

Teaching points.

  • Use the proper command “GROUP...Will Sprint (DIRECTION) … Destination … and TRIGGER.
  • Ensure that the cover team (buddy 2 or 4) announces “Group COVERING!”
  • Advise support team to move when they see advance team has reached cover.
  • Correct mistakes immediately.

Exercise 2b Bound w/ FTL (2 min)

  1. Form group on line.
  2. advise a particpant to lead the group.
  3. order group to hold fire, then.
  4. Tell leader to bound to cover.
  5. Repeat until successful.

Teaching points

  • Encourage the proper command “GROUP – Will Bound (DIRECTION) – Destination – … and Ensure cover team provides the TRIGGER.
  • Let them learn by doing. Correct only serious mistakes immediately. Provide Short AAR.
  • Watch spacing. Watch communication. Move quickly using cover.
  • Phase 2: Bounding cont’

Use the detailed explaination if the group is struggling

Detailed explanation example of this order for Bravo fireteam is:

  1. Bravo FTL looks for cover ahead that his team has a direct line of sight to.
  2. The FTL says “Bravo … WILL bound West … 100, rock wall … Group! Group! Group!”.
  3. Each member of Bravo Echos this command.
  4. Bravo Grenadier raises his weapon, checks that his buddy is in position (with weapon up) and pulls the trigger “Buddy 4 COVERING!” It is unacceptable to say “SET” to trigger initial movement,
  5. The FTL begins to sprint to the cover and says “Buddy 3, MOVING!”
  6. As Buddy 3 sprints to the cover, Buddy 4 watches for enemy, the grenadier watches Buddy 3 to see when they get into position.
  7. Whenever possible the cover team maintains visual contact with the advance team.
  8. When Buddy 3 has reached the cover and is in position (weapons up) watching for enemy they announce “Buddy 3 covering”.
  9. Buddy 4 will commence their sprint to cover when Buddy 3 is in position saying “Buddy 4 moving”.
  10. FTLs may use 343s to communicate “covering” and “moving” as the situation dictates.


Variation: Squad Movement

If 8 participants are available you may practice 2a and 2b using a squad rather than a fireteam. The command to specify bounding by assault groups (fireteams) versus the buddy teams is specified with the proword phrase: “Squad! Squad! Squad!”

  • Example: “One Squad … Bound East to Treeline … Squad! Squad! Squad!”


Sprinting verses Bounding Summary Instructor reads: (10 sec)


Remember!

The trigger for Sprinting will always be MOVE or MOVE! MOVE! MOVE!

The trigger for Bounding will be GROUP! GROUP! GROUP! or SQUAD! SQUAD! SQUAD!

It may help to be specific by adding the type of bound in the description:

Example: “One Squad … Will SQUAD Bound, West …. SQUAD! SQUAD! SQUAD!”

or “One Squad … Will GROUP Bound, West …. GROUP! GROUP! GROUP!”

Phase 3: Bounding Overwatch

Instructor reads: (30 Sec)

“Bounding Overwatch” is a combination of “Traveling Overwatch” and “Bounding Between Cover”. This is often the safest way to move when enemy contact is suspected. Continuous movement with one team is moving while the other is covering is referred to as bounding overwatch. Usually the teams sprint between covered positions (especially in the open) but some time the lead team will walk forward to reduce their visibility and increase their chance of spotting enemy . The trailing team almost always sprints. Use the same methods as you used with “Bounding Between Cover”.

Exersize 3a Bounding Overwatch w/ Instructor (3 min)

  1. Form group on line
  2. advise you are the voice of the FTL …
  3. order group to hold fire, then …
  4. Order Bounding Overwatch to a land mark.
  5. Repeat until successful

“Bravo! … Bounding Overwatch, West … Group! Group! Group!”

“Buddy 4 Covering”

“Buddy 3 Moving”

Teaching points:

  • Proper command “GROUP ... Bound in Overwatch (DIRECTION) ... Destination … and TRIGGER.
  • Watch for communication.
  • Ensure that the cover team announces “Group COVERING!”
  • Explain that the TL must ensure cover team “Pulls the Trigger”
  • Correct mistakes immediately.
  • Advise “Buddy 4” to move when they see that “Buddy 3” has reached cover

Exersize 3b Practice with TL commanding (5 min)

  1. Form group on line
  2. Advise a participant to command the team…
  3. Order group to hold fire, then …
  4. Order Bounding Overwatch to a land mark
  5. Repeat until successful

“Bravo! … Bounding Overwatch, West … Group! Group! Group!”

“Buddy 4 Covering”

“Buddy 3 Moving”

Teaching points:

  • Proper command “GROUP ... Bound in Overwatch (DIRECTION) ... Destination … and TRIGGER.
  • Ensure that the cover team announces “Group COVERING!”
  • Explain that the TL must ensure cover team “Pulls the Trigger”
  • Correct mistakes by mini AAR
  • Advise “Buddy 4” to move when they see that “Buddy 3” has reached cover

Phase 3: Bounding Overwatch

Variant & Squad Practice

If 8 participants are available this is much better to practice as a squad.

For variation change up the bounding with Group Group Group or Squad Squad Squad

Remember to separate the SL orders from TL orders. The SL specifies general movement and intent. The TL issues specific orders.




Phase 4: Fireteam Rush

Instructor reads: (1 min 20 Sec)

Rushing is not sprinting between cover. It certain situations it is possible to move across open areas with no cover by limiting the time spent upright. We refer to this as a “Rush”.

Successive bounding will always be conducted if the type of bounding is not specified. It is the default type. One team will advance a short distance while the other team covers. Then the covering team will then bound forward until they are on line with the first team.

“Rushing” must not be confused with sprinting between cover. The bounding is done in very short bursts. Two or three seconds up then we go prone. Players should stay up for the length of time it takes to say “I’m up she sees me, I’m down”. This is just under the time it takes for the average marksman to acquire you as a target.

Each man will do the following when they hear the cover team say “covering”.

  1. Look right then left.
  2. Say “name moving”.
  3. Sprint forward.
  4. While sprinting say I’m up she sees me I’m down”.
  5. Dive into the prone position.
  6. Say “name covering”.
    • If you are leader of your group say the group name. Ex: “Buddy 4 Covering”
    • Remember that “Group, Group, Group” means buddy teams move.

Exercise 4a Rush w/Instructor (Hold fire): (4 Min)

  1. Instructor will give the orders as the voice of the Fireteam leader.
  2. “For instruction I am the voice of your fireteam leader”
  3. The instructor will order the fire team to a line formation, prone, facing a specific direction
  4. “Alpha … Line! North! Prone! … MOVE”
  5. The instructor will explain that the group will RUSH(specify direction). He will remind the group that after the order the movement is started when the cover element says “Covering”.
  6. Instructor will issue the command to Rush.

“Alpha …. Will Group Rush, North …. 100 to rock wall …Weapons Red ... GROUP, GROUP, GROUP!”

Teaching points:

  • Short bounds (3 sec) Say “I’m Up She Sees Me I’m Down” aloud.
  • Ensure cover team starts with “Group COVERING!”.
  • Maintain spacing and ensure vocalization
  • Move in buddy teams (up and down together)
  • Correct errors immediately or with Short AAR

Exercise 4b Rush w/FTL (verbal fire fire): (4 min) OPTIONAL

  1. Allow a player to be FTL for exersize 4a and say "bang bang" for firing .
  2. Advise FTL to Rush

Teaching points:

  • Short bounds (3 sec)
  • Ensure cover team starts with “Group COVERING!”.
  • Maintain spacing and ensure vocalization
  • Move in buddy teams (up and down together)

Correct errors immediately

Exercise 4c Rush w/FTL (live fire fire): (4 min)

  1. Allow a player to be FTL and coordinate the movement using live fire.
  2. Advise FTL weapons green status
  3. Spawn Never Fire AI or targets
  4. Issue fire command if FTL does not do so
  5. Advise FTL to Rush


Teaching points:

  • Maintain spacing,
  • Echo and vocalize
  • Short bounds (3 sec)
  • Move in buddy teams (up and down together)
  • Correct errors with mini AAR.



Phase 5: Breaking contact

Instructor Reads: (1 min)

The squad leader will order the team to break contact. He will decide which element should move and which element with provide covering. Default is for the first group to move first.

If the SL decides to break contact by peeling rear the command may be:

“Alpha …Will Break Contact … Rush Rear, South … To Forest … Group Group Group”. Or simpy “ Alpha .. Break Contact South”

In our first exercise the SL will order break contact and the FTL will provide the details.

The default for braking contact is to group bound

Warning ARMA3 is clumsy! Take note of which direction you are breaking to. It will help you to avoid confusion when you go prone after your bound.

Exersize 5a Break Contact w/ Instructor (3 min)

  1. Form group on line
  2. “Alpha … Line! North! Prone! … MOVE”
  3. Advise you are the voice of the SL and the FTL
  4. order group to hold fire
  5. “Alpha … Weapons RED”
  6. Order to break contact.
  7. “One Squad … Break Contact South… Move when ready”
  8. Issue order as as the FTL
  9. “Alpha … Group Bound Rear, South … Group! Group! Group!”


Teaching points:

  • Use the proper break contact command “GROUP – DIRECTION – Destination – TRIGGER
  • Prompt Buddy 2 to call covering.
  • Move slowly.
  • Watch for drift – keep team in line.
  • Correct mistakes immediately.
  • Short bounds (2-3 sec).

Exersize 5b Repeat 5a with FTL (4 min)

Exersize 5c Break Contact live fire (2 min)

  1. Provide a fire command at a target area, targets or ‘AI”…
  2. Tell FTL to break contact.

Teaching points:

  • Encourage the proper command “GROUP – DIRECTION – Destination – and TRIGGER.
  • Move quickly.
  • Maintain firerates.
  • Watch for drift – keep team in line.
  • Use short AARs.
  • Short bounds (2-3 sec).


Phase 6: Peeling

  1. Have Bluefor AI Fireteam go prone on line facing a direction.
  2. OPTIONAL: Use the AI as an aid to explain.

Instructor reads: (70 sec)

Peeling is used to get quickly into nearby cover with the squad moving either left or right of its line, usually whilst under fire. Effective suppression of the enemy will assist in maintaining good security throughout the maneuver.

It is not meant for long distances. It as a quick safety maneuver.


The leader will order the move as; “GROUP … Will Peel & Direction … Destination … TRIGGER”

Example: FTL calls: “GROUP ONE … Will Peel Left … The treeline …PEEL LEFT! PEEL LEFT! PEEL LEFT!”

  1. The right most man will then stand up, turn outward and sprint behind the line
  2. As he passes the first man in the line the will call “LAST MAN”
  3. When he reaches halfway down the line he will yell “ONE MORE”. This the command for the man on the end of the line to begin his peel.
  4. When he reaches the end of the line he gets back in formation and calls “ NAME (his name or position) SET” Example “ ONE Grenadier Covering!!”.

Note: When bounding in a squad you yell “One More” about halfway down the line.


Exercise 6a Peels w/ Instructor (3 min)

  1. Form group on line
  2. “Bravo … Line! West! Prone! … MOVE”
  3. Advise you are the voice of the FTL …
  4. Order group to hold fire
  5. “Bravo weapons RED”
  6. Order a peel at walking pace.
  7. “Bravo …Will peel left to treeline …. Walking … Peel LEFT, Peel Left, Peel Left!”
  8. Then order a peel at sprinting pace.
  9. “Bravo … Will peel left to treeline … Peel LEFT, Peel Left, Peel Left!”


Teaching points:

  • Use the proper command “GROUP – Will Peel (DIRECTION) – Destination – and TRIGGER.
  • Watch for communication. Last Man. One More.
  • Correct mistakes immediately.


Exercise 6b Peels w/ FTL (3 min)

  1. Form group on line
  2. Advise FTL to take the group …
  3. Order group to hold fire, then …
  4. Tell FTL to Peel.


Teaching points:

  • Encourage the proper command “GROUP – Will Peel (DIRECTION) – Destination – and TRIGGER.
  • Let them learn by doing.
  • Correct serious mistakes immediately.
  • Provide Short AAR.
  • Watch spacing.
  • Watch for communication.
  • Move quickly

Exercise 6c repeat 6b with each FTL (4 Min)

Phase 7: All Round Defence

Instructor Reads: ( 1 min)

The All Round Defense is conducted when the Fire Team must hold in a location, for any extended period. The team should watch all directions of threat and be able to displace easily between each other (for example, 2IC moving around checking everyone’s ammo count).

The all round defense is dynamic and changes depending on the number of men available. With an entire squad the fire team may cover 180 degrees. If the FT is alone they may be required to cover 360 degrees or all round defiance.

Today we will practice 360 coverage as a Fireteam. The AR gunner will cover the area of the greatest threat with the FTL supporting. Buddy team 2 will cover the remaining area. The TL will adjust as required. Maintain spacing but strive to maintain voice contact.

Exercise 7a ARD w Instructor (2 Min)

  1. Advise you are the voice of the FTL …
  2. Order group in to an ARD
  3. Assess
  4. Order FTL to move between members and assign arcs


Teaching Points:

  • Move slowly.
  • Gren and RM must cover 2/3 with overlap.
  • AR must compensates for absence of FTL with larger arc.

Exercise 7b ARD w FTL (2 Min)

  1. Assign FTL
  2. Order group in to an ARD
  3. Assess
  4. Order FTL to move between members and assign ARCs


Teaching Points:

  • Move slowly.
  • Gren and RM must cover 2/3 with overlap.
  • AR must compensates for absence of FTL with larger arc.


Exercise 7c ARD from File (4 Min)

  1. Move out in file
  2. While moving advise the team they are covering left, right, left, rear
  3. Halt
  4. Explain responsibility of each member to keep covering sectors
  5. Order close order
  6. Advise that the formation is a herringbone.


Phase 8: First Aid (or Buddy Aid)

Instructor reads: (35 sec)

When you get shot you should yell that you are shot. Example “Alpha AR … I’ve been hit” or “Verox … I’m shot.”

When a man goes down you are to yell “Man DOWN … and the ROLE”. Example “Man DOWN … Alpha Grenadier.” Your SL or FTL will give you directions. Usually you will be told to fight on. Sometimes you will be told to pick up his weapon.

Always watch your buddy be aware if he goes down. Make sure that your leader knows. Wait for direction.

When attacking or in a firefight NEVER, NEVER start administering first aid on someone without permission from your leader.


Summary

Instructor reads: (70 sec)

This concludes part TWO of the Fireteam practical training for today. Thanks for attending.

Today you learned how to:

  • Bound
  • Peel
  • Break Contact
  • Bounding Overwatch
  • Buddy Aid
  • All Round Defense

You will now be slightly more effective as a single part of a fighting team. You have learned terms that can be used as the common language of UO. These are the building blocks of solid co-operative gameplay. There is 1 more session that follow this course, you are welcome to attend it.

You are now encouraged to immediately move up the primary and continue to practice these skills in game. Please ask politely if you can be permitted to remain as a team. Explain that you have just completed some practical training and wish to continue today.

Instructor notes: DO NOT READ ALOUD

At this point if any of the instructors are able to join the participants on the primary they should do so. But refrain from providing excessive direction on the primary. Allow them to make mistakes and address through short AARs unless the participants ask for immediate direction or information.

Teaching Points while on the Primary Server after this training.

No input.